The future is here as schools begin to use virtual reality in physical education classes

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When we talk about virtual reality, the first thing that comes to mind are video games; However, virtual reality is now also used in many industries, and education is one of them. Virtual reality has changed the way people learn in industries such as the air force, architecture, medicine, engineering, and general education.

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The education sector has the greatest potential for the appropriate use of virtual reality. Imagine a brain surgeon explaining the ins and outs of brain surgery with a 3D brainstem in front of the classroom through virtual reality. It is quite possible in the years to come. Virtual reality could allow a teacher to guide his students through any material with minimal difficulty.

Virtual reality can help educate students in several ways and some of them are: –

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  • Using virtual reality, students can take educational trips to places far from them
  • Virtual reality makes learning much more fun and motivates students to learn more
  • Virtual reality can easily eradicate the high cost of organizing outdoor and lab activities and deliver great content

In addition to the benefits, there are a few challenges with virtual reality. Below are some examples.

  • The cost of equipment like headsets and computers can cost around $ 1,500
  • Due to its high price, it is not affordable for everyone, which ultimately makes scalability difficult.
  • The use of virtual reality in the education sector is still very limited and people lack awareness
  • More time needed to develop a market in this sector

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What is virtual reality?

Virtual reality is a process which creates an artificial environment using CGI or real photos and videos which can be explored / interacted in 360 degrees by the user. In VR, the user temporarily suspends his belief and accepts to be part of this virtual environment.

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The largest market for virtual reality is the entertainment and video game industry. Big tech giants like Facebook are investing heavily in virtual reality and more and more applications are being developed for mobiles and PCs to make this technology accessible to everyone.

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